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Gerbil Physics Mission Statement

Only a few games can claim to have a mission statement.  Here goes ours:
"Remember how much fun it was to kick down a sandcastle when you were younger? Maybe you still enjoy doing that? Well, Gerbil Physics is that feeling made digital. In fact it's better because you get to use awesome destructive tools and it's all magically captured inside your mobile device!"

Frequently asked questions

Q

What is Gerbil Physics?

Gerbil Physics is an awesome  physics-based puzzle game where the player must blow up buildings made of gerbils.  It offers quick, simple puzzles with lots of explosions, flaming gerbils whizzing through the air, all with amusing animations and a light and friendly art theme.  Gerbil Physics is all about "adorable destruction".  Our goal was to capture the visceral pleasure of smashing things up - think of a young kid smashing down a sandcastle.  It is extremely simple to play, the single game-play mechanic is blowing stuff up and it is suitable for all ages.

This game is currently a Windows phone exclusive ported from the highly rated and critically acclaimed Xbox 360 Indie game described by Kotaku as being "as adorable as it is enthralling" (http://kotaku.com/5462316/celebrate-valentines-day-with-gerbil-physics).  It has been wholly rewritten to suit the mobile platform, with a new upgraded physics engine, new art and animations and has three times the number of levels as the original release.

Q

Who are the people behind Pencel Games?

About Us

We formed our team in 2007 as a group of like-minded individuals inspired by Microsoft's remarkable XNA initiative that brought console development to pretty much everyone, for free.

We each have a long history of game playing, from the ZX81 days to today.  Over the years we've managed to release games with contributions from talented team members in England, Scotland, Norway, France and the US.  We develop games we love playing for whatever platforms will have us.  Our core Gerbil Physics series team are:
  • Developer - "Beringela", design and coding.
  • Artist & Level Design - Jon Goosens of Tzardz.com.
  • Developer - Christoffer Andersson, coding, UI.
Q

What tools did you use to make Gerbil Physics?

Any techies amongst you may be interested to know the tools used to create the game.  Then again you might not care, but here goes anyway:

  • Microsoft Visual Studio with XNA
  • Farseer Physics Engine
  • Mercury Particle Engine
  • Gleed Level Editor
  • Audacity Sound Editor
  • Photoshop
  • 3D Studio Max
Q

You seem quite similar to a game about Upset Avians?

There will be inevitable comparisons that this is a rip-off of a well known game involving green pigs and annoyed avians.

Not wanting to sound all defensive, we'd like to point out that the original Gerbil Physics on the Xbox360 was submitted to the Xbox Marketplace in December 2009, several days before Angry Birds was launched on iOS.

Gerbil Physics is an originally conceived game, with it's own unique gameplay and is not a copy of anything else out there.

Q

Why can't you spell Pencil properly?

 
Yes, believe it or not we can spel. The word "Pencel" is not, in fact, a spelling mistake, it is the word used for that small flag you see on the on the end of a knight's lance in movies.
 
Or, in the case of our logo, the large flag you see on the end of a knight's lance.