Pencel Games

Novel Indie Games & Creators of the Gerbil Physics Series

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About Us

 

We formed our team in 2007 as a group of like-minded individuals inspired by Microsoft's remarkable XNA initiative that brought console development to pretty much everyone, for free.
 
We each have a long history of game playing, from the ZX81 days to today.  Over the years we've managed to release games with contributions from talented team members in England, Scotland, Norway, France and the US.  We develop games we love playing for whatever platform will have us.  
The Pencel Games Team
 

Our core Gerbil Physics series team:

  Developer - "Beringela", design and coding.

  Artist & Level Design - Jon Goosens of Tzardz.com.

  Developer - Christoffer Andersson, coding, UI.

 

Additional talent on Horn Swaggle Islands:

  Developer - "Discombobulator", design and coding.
  Artist - Franck Dutertre, graphic design and pixel art.

  Audio - Freak Audio, original soundtrack.

Why can't we spell Pencil properly?
 
Yes, believe it or not we can spel.  The word "Pencel" is not, in fact, a spelling mistake, it is the word used for that small flag you see on the on the end of a knight's lance in movies.
 
Or, in the case of our logo, the large flag you see on the end of a knight's lance: